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	<title>Comments on: Creating FP10 SWFs in Flash CS3: A Failed Experiment</title>
	<link>http://www.joeflash.ca/blog/2008/11/fp10-swfs-in-flash-cs3-a-failed-experiment.html</link>
	<description>Misc. Flash Platform des-dev &#038; geek enigmacopaedia by Joseph Balderson</description>
	<pubDate>Fri, 18 May 2012 16:51:07 +0000</pubDate>
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		<title>by: Petit</title>
		<link>http://www.joeflash.ca/blog/2008/11/fp10-swfs-in-flash-cs3-a-failed-experiment.html#comment-64207</link>
		<pubDate>Sun, 23 Aug 2009 21:18:43 +0000</pubDate>
		<guid>http://www.joeflash.ca/blog/2008/11/fp10-swfs-in-flash-cs3-a-failed-experiment.html#comment-64207</guid>
					<description>Hi, and thanks for this enlightening article.
The whole thing seems much of a mess to me, and thanks to your thorough testing, I know I'd want to fin some other solution. Hopefully FlashDevelop will do the trick, although it seems to have a problem with generics (.)</description>
		<content:encoded><![CDATA[	<p>Hi, and thanks for this enlightening article.<br />
The whole thing seems much of a mess to me, and thanks to your thorough testing, I know I&#8217;d want to fin some other solution. Hopefully FlashDevelop will do the trick, although it seems to have a problem with generics (.)
</p>
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		<title>by: ak</title>
		<link>http://www.joeflash.ca/blog/2008/11/fp10-swfs-in-flash-cs3-a-failed-experiment.html#comment-40160</link>
		<pubDate>Tue, 17 Mar 2009 15:24:22 +0000</pubDate>
		<guid>http://www.joeflash.ca/blog/2008/11/fp10-swfs-in-flash-cs3-a-failed-experiment.html#comment-40160</guid>
					<description>joeflash-
dude, you rock, this worked perfectly for my situation.
I really just wanted to use a few new methods of flash 10 like the save() method, and these methods worked great, as a side note, I also had to 
change a couple of other files to get it to work for a projector file on mac and pc. First the players directory needed to be updated to have all flash player 10 files, also in First Run&amp;#62;Publish Profiles&amp;#62;default.xml I had to change all the publishing versions to &quot;0&quot; from &quot;9.&quot; 
The .app and .exe still say version 9 in the properties, but they open in flash 10 and the flash 10 methods work.
thanks for the great work
ak</description>
		<content:encoded><![CDATA[	<p>joeflash-<br />
dude, you rock, this worked perfectly for my situation.<br />
I really just wanted to use a few new methods of flash 10 like the save() method, and these methods worked great, as a side note, I also had to<br />
change a couple of other files to get it to work for a projector file on mac and pc. First the players directory needed to be updated to have all flash player 10 files, also in First Run&gt;Publish Profiles&gt;default.xml I had to change all the publishing versions to &#8220;0&#8243; from &#8220;9.&#8221;<br />
The .app and .exe still say version 9 in the properties, but they open in flash 10 and the flash 10 methods work.<br />
thanks for the great work<br />
ak
</p>
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		<title>by: Jesse Nicholson (Original Tutorial Author)</title>
		<link>http://www.joeflash.ca/blog/2008/11/fp10-swfs-in-flash-cs3-a-failed-experiment.html#comment-16501</link>
		<pubDate>Tue, 18 Nov 2008 18:25:34 +0000</pubDate>
		<guid>http://www.joeflash.ca/blog/2008/11/fp10-swfs-in-flash-cs3-a-failed-experiment.html#comment-16501</guid>
					<description>You're right the workaround is not a complete success so it's a failure for a complete substitute for FP10 authoring in flash CS3. HOWEVER, if you have an excellent decompiler and winrar on your computer you can create a complete authoring environment in Flash CS3. (Still not being able to use the test swf player in the IDE though). I tried also to download the CS4 update and use something in there and also found it to be useless. What you need to do is download the flex nightly build SDK and extract that zipped packaged. Look for the globalplayer.swc file and make a copy of it. Rename that swc extension to .rar or .zip (not tested with zip). Use winrar to extract it's contents. What you'll find in there is an xml file and a swf file. THIS is what flex/flash uses to type-check all classes and so on inside the flash/flex IDE. The swf file you extracted contains only actionscript and you'll notice it's 174 KB. Lots of code, that's cause it's the complete up-to-date as3 code library. If you use a good decompiler like soThink you can extract all of the classes in that swf file. If you then copy those classes into a custom class folder for flash cs3 you can now import every single class available for the current version of flash player. So there is your complete success for authoring flash player 10 content in flash cs3.</description>
		<content:encoded><![CDATA[	<p>You&#8217;re right the workaround is not a complete success so it&#8217;s a failure for a complete substitute for FP10 authoring in flash CS3. HOWEVER, if you have an excellent decompiler and winrar on your computer you can create a complete authoring environment in Flash CS3. (Still not being able to use the test swf player in the IDE though). I tried also to download the CS4 update and use something in there and also found it to be useless. What you need to do is download the flex nightly build SDK and extract that zipped packaged. Look for the globalplayer.swc file and make a copy of it. Rename that swc extension to .rar or .zip (not tested with zip). Use winrar to extract it&#8217;s contents. What you&#8217;ll find in there is an xml file and a swf file. THIS is what flex/flash uses to type-check all classes and so on inside the flash/flex IDE. The swf file you extracted contains only actionscript and you&#8217;ll notice it&#8217;s 174 KB. Lots of code, that&#8217;s cause it&#8217;s the complete up-to-date as3 code library. If you use a good decompiler like soThink you can extract all of the classes in that swf file. If you then copy those classes into a custom class folder for flash cs3 you can now import every single class available for the current version of flash player. So there is your complete success for authoring flash player 10 content in flash cs3.
</p>
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